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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool. Read more
Short description of portfolio item number 1 Read more
Short description of portfolio item number 2 Read more
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work. Read more
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1). http://academicpages.github.io/files/paper1.pdf
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work. Read more
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2). http://academicpages.github.io/files/paper2.pdf
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work. Read more
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3). http://academicpages.github.io/files/paper3.pdf
Published in , 2019
We explore the aetiology of cybersickness by integrating sensory conflict and postural instability using VR display. Read more
Recommended citation: Ng, A. K. T., Chan, L. K. Y., & Lau, H. Y. K. (2019). Effect of sensory conflict and postural instability on cybersickness. 2019 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 1860–1861). IEEE. https://doi.org/10.1109/vr.2019.8797781
Published in , 2020
We explore the aetiology of cybersickness by using a motion-coupled VR system. Read more
Recommended citation: Ng, A. K. T., Chan, L. K. Y., & Lau, H. Y. K. (2020). A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system. Displays, 61, Article 101922. https://doi.org/10.1016/j.displa.2019.08.004
Published in , 2020
We use advanced 7T laminar brain imagining and AI to understand the key computations performed by the human brain during training. Read more
Recommended citation: Jia, K., Zamboni, E., Kemper, V., Rua, C., Goncalves, N. R., Ng, A. K. T., Rodgers, C. T., Guy Williams, G., Goebel, R., & Kourtzi, Z. (2020). Recurrent processing drives perceptual plasticity. Current Biology, 30(21), 4177–4187.e4. https://doi.org/10.1016/j.cub.2020.08.016
Published in , 2020
We explore the aetiology of cybersickness by integrating visual-vestibular mismatch and posture instability using VR display. Read more
Recommended citation: Ng, A. K. T., Chan, L. K. Y., & Lau, H. Y. K. (2020). Integrating visual-vestibular mismatch and posture instability in virtual reality: A cyber-sickness study. Journal of Vision, 20(11), 205. https://doi.org/10.1167/jov.20.11.205
Published in , 2021
We describe a protocol used in our ultra-high field imaging to measure and analyze activity in the human brain. Read more
Recommended citation: Jia, K., Zamboni, E., Rua, C., Goncalves, N. R., Kemper, V., Ng, A. K. T., Rodgers, C. T., Guy Williams, G., Goebel, R., & Kourtzi, Z. (2021). A protocol for ultra-high field laminar fMRI in the human brain. STAR Protocols, 2(2), Article 100415. https://doi.org/10.1016/j.xpro.2021.100415
Published in , 2021
We use AI to construct 3D room layout from 2D images for Unity VR projects. Read more
Recommended citation: Chan, J. C. P., Ng, A. K. T., & Lau, H. Y. K. (2021). Constructing 3D mesh indoor room layouts from 2D equirectangular RGB 360 panorama images for the Unity game engine. In C. Stephanidis, M. Antona, & S. Ntoa (Eds.), Communications in computer and information science: Vol. 1421. HCI international 2021 - Posters (pp. 148–155). Springer. https://doi.org/10.1007/978-3-030-78645-8_19
Published in Engineering Psychology and Cognitive Ergonomics: 18th International Conference, EPCE 2021, 2021
We use VR display to understand the inference on self-esteem and cognitive ability during height perception alternation. Read more
Recommended citation: Leung, G. Y. S., Ng, A. K. T., & Lau, H. Y. K. (2021). Effect of height perception on state self-esteem and cognitive performance in virtual reality. In D. Harris & W. C. Li (Eds.), Lecture notes in computer science: Vol. 12767. Engineering psychology and cognitive ergonomics (pp. 172–184). Springer. https://doi.org/10.1007/978-3-030-77932-0_15
Published in Journal of Neuroscience, 2021
We use advanced 7T laminar brain imagining and AI to understand the key computations performed by the human brain during stereoscopic perception. Read more
Recommended citation: Ng, A. K. T., Jia, K., Goncalves, N. R., Zamboni, E., Kemper, V., Goebel, R., Welchman, A. E., & Kourtzi, Z. (2021). Ultra-high-field neuroimaging reveals fine-scale processing for 3D perception. Journal of Neuroscience, 41(40), 8362-8374. https://doi.org/10.1523/jneurosci.0065-21.2021
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This is a description of your talk, which is a markdown files that can be all markdown-ified like any other post. Yay markdown! Read more
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This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field. Read more
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post. Read more
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post. Read more