Publications

Ultra-high-field neuroimaging reveals fine-scale processing for 3D perception

Published in Journal of Neuroscience, 2021

We use advanced 7T laminar brain imagining and AI to understand the key computations performed by the human brain during stereoscopic perception. Read more

Recommended citation: Ng, A. K. T., Jia, K., Goncalves, N. R., Zamboni, E., Kemper, V., Goebel, R., Welchman, A. E., & Kourtzi, Z. (2021). Ultra-high-field neuroimaging reveals fine-scale processing for 3D perception. Journal of Neuroscience, 41(40), 8362-8374. https://doi.org/10.1523/jneurosci.0065-21.2021

Effect of height perception on state self-esteem and cognitive performance in virtual reality

Published in Engineering Psychology and Cognitive Ergonomics: 18th International Conference, EPCE 2021, 2021

We use VR display to understand the inference on self-esteem and cognitive ability during height perception alternation. Read more

Recommended citation: Leung, G. Y. S., Ng, A. K. T., & Lau, H. Y. K. (2021). Effect of height perception on state self-esteem and cognitive performance in virtual reality. In D. Harris & W. C. Li (Eds.), Lecture notes in computer science: Vol. 12767. Engineering psychology and cognitive ergonomics (pp. 172–184). Springer. https://doi.org/10.1007/978-3-030-77932-0_15

Constructing 3D mesh indoor room layouts from 2D equirectangular RGB 360 panorama images for the Unity game engine

Published in , 2021

We use AI to construct 3D room layout from 2D images for Unity VR projects. Read more

Recommended citation: Chan, J. C. P., Ng, A. K. T., & Lau, H. Y. K. (2021). Constructing 3D mesh indoor room layouts from 2D equirectangular RGB 360 panorama images for the Unity game engine. In C. Stephanidis, M. Antona, & S. Ntoa (Eds.), Communications in computer and information science: Vol. 1421. HCI international 2021 - Posters (pp. 148–155). Springer. https://doi.org/10.1007/978-3-030-78645-8_19

A protocol for ultra-high field laminar fMRI in the human brain

Published in , 2021

We describe a protocol used in our ultra-high field imaging to measure and analyze activity in the human brain. Read more

Recommended citation: Jia, K., Zamboni, E., Rua, C., Goncalves, N. R., Kemper, V., Ng, A. K. T., Rodgers, C. T., Guy Williams, G., Goebel, R., & Kourtzi, Z. (2021). A protocol for ultra-high field laminar fMRI in the human brain. STAR Protocols, 2(2), Article 100415. https://doi.org/10.1016/j.xpro.2021.100415

Integrating visual-vestibular mismatch and posture instability in virtual reality: A cyber-sickness study

Published in , 2020

We explore the aetiology of cybersickness by integrating visual-vestibular mismatch and posture instability using VR display. Read more

Recommended citation: Ng, A. K. T., Chan, L. K. Y., & Lau, H. Y. K. (2020). Integrating visual-vestibular mismatch and posture instability in virtual reality: A cyber-sickness study. Journal of Vision, 20(11), 205. https://doi.org/10.1167/jov.20.11.205

Recurrent processing drives perceptual plasticity

Published in , 2020

We use advanced 7T laminar brain imagining and AI to understand the key computations performed by the human brain during training. Read more

Recommended citation: Jia, K., Zamboni, E., Kemper, V., Rua, C., Goncalves, N. R., Ng, A. K. T., Rodgers, C. T., Guy Williams, G., Goebel, R., & Kourtzi, Z. (2020). Recurrent processing drives perceptual plasticity. Current Biology, 30(21), 4177–4187.e4. https://doi.org/10.1016/j.cub.2020.08.016